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Table 2 Role-play scenarios 1 and associated design variables

From: Training in crisis communication and volcanic eruption forecasting: design and evaluation of an authentic role-play simulation

Scenarios Design variables
Students will practice… Content/Scenarios:
Simple scenarios Design a simple (usually linear) narrative that aims at accomplishing few, learning goals.
Complex 2 scenarios Design a complex narrative that aims at many inter-related goals (affective, cognitive and skills-based).
Role/job behaviour Include scenarios (structured or unstructured) that focus on the need for appropriate/authentic behaviour.
Applied scenarios Design a narrative with scenarios designed for students to apply familiar cognitive and skills-based knowledge.
New (exploratory) scenarios Design a narrative that is meant to introduce ideas/concepts/skills/topics to students.
Sensitive/controversial topics Include scenarios that create conflict or require role-players to explain or defend sensitive topics.
The different sides of a viewpoint Students are required on more than one role, at different times to see both sides of a perspective.
Ambiguous or ‘scripted’ scenarios Ambiguity of the information requires (or does not require) students to produce/or imagine the appropriate actions or attitudes.
Un-aided or supportive scenarios Instructors/participants are asked to support role-players; step-in to help; or leave participants to their own decision-making.
“Best practices” Include introduction of scenarios to practice specific best practices of discipline-based or transferable skills.
in particular circumstances… Logistics:
Static (controlled) or dynamic conditions Outcomes of the role-play are either static (structured, controlled) or dynamic (semi-structured to unstructured or open-ended).
Under time constraints Time/pace is controlled and allotted to specific tasks (more time, or less time).
No time constraints Tasks are not allotted time constraints.
‘Stop-and-go’, or continuous conditions Role play occurs continuously, or is periodically interrupted in order to let players reflect or rest.
Multi - tasking and/or Task delegation Require players to be presented with several tasks at once, requiring them to multi-task or delegate the task to another player.
Relying on oneself, or others to achieve an outcome Role-players are set in an independent or dependent (group) scenarios.
Public or private scenarios Roles are required to play-out scenarios in a (range of) public or in private (one-on-one with instructors, tutors or in pairs).
while playing (in)… Roles:
‘Real-life’ roles Include roles in the simulation that values, agenda and responsibilities are realistic.
Themselves Include roles that purpose is to act out personally-driven agendas, attitudes or emotions.
Real-life’ Role hierarchies Include roles within an organized structure that is near-real life.
Inter-Role interactions Include roles and scenarios that focus on informal and formal interactions and behavior.
  1. 1Compiled from Van Ments (1999) and Blake (1987) with additions from the results of this study.
  2. 2Bolded items were identified as being relevant to the design of the Volcanic Hazards Simulation.