Scenarios | Design variables |
---|---|
Students will practice… | Content/Scenarios: |
Simple scenarios | Design a simple (usually linear) narrative that aims at accomplishing few, learning goals. |
Complex 2 scenarios | Design a complex narrative that aims at many inter-related goals (affective, cognitive and skills-based). |
Role/job behaviour | Include scenarios (structured or unstructured) that focus on the need for appropriate/authentic behaviour. |
Applied scenarios | Design a narrative with scenarios designed for students to apply familiar cognitive and skills-based knowledge. |
New (exploratory) scenarios | Design a narrative that is meant to introduce ideas/concepts/skills/topics to students. |
Sensitive/controversial topics | Include scenarios that create conflict or require role-players to explain or defend sensitive topics. |
The different sides of a viewpoint | Students are required on more than one role, at different times to see both sides of a perspective. |
Ambiguous or ‘scripted’ scenarios | Ambiguity of the information requires (or does not require) students to produce/or imagine the appropriate actions or attitudes. |
Un-aided or supportive scenarios | Instructors/participants are asked to support role-players; step-in to help; or leave participants to their own decision-making. |
“Best practices” | Include introduction of scenarios to practice specific best practices of discipline-based or transferable skills. |
in particular circumstances… | Logistics: |
Static (controlled) or dynamic conditions | Outcomes of the role-play are either static (structured, controlled) or dynamic (semi-structured to unstructured or open-ended). |
Under time constraints | Time/pace is controlled and allotted to specific tasks (more time, or less time). |
No time constraints | Tasks are not allotted time constraints. |
‘Stop-and-go’, or continuous conditions | Role play occurs continuously, or is periodically interrupted in order to let players reflect or rest. |
Multi - tasking and/or Task delegation | Require players to be presented with several tasks at once, requiring them to multi-task or delegate the task to another player. |
Relying on oneself, or others to achieve an outcome | Role-players are set in an independent or dependent (group) scenarios. |
Public or private scenarios | Roles are required to play-out scenarios in a (range of) public or in private (one-on-one with instructors, tutors or in pairs). |
while playing (in)… | Roles: |
‘Real-life’ roles | Include roles in the simulation that values, agenda and responsibilities are realistic. |
Themselves | Include roles that purpose is to act out personally-driven agendas, attitudes or emotions. |
‘ Real-life’ Role hierarchies | Include roles within an organized structure that is near-real life. |
Inter-Role interactions | Include roles and scenarios that focus on informal and formal interactions and behavior. |